From the initial DESIGN stages of 'Sekiro: Shadows DIE Twice,' we had the IDEA of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type CHARACTER was the key to ACHIEVING this in a way that was both realistic and cool.

Author - Hidetaka Miyazaki

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From the initial DESIGN stages of Sekiro Shadows DIE Twice we had the IDEA of the player being able to move dynamically through a detailed multi-layered map. We found that a shinobi type CHARACTER was the key to ACHIEVING this in a way that was both realistic and cool.
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